

A balanced diet contains an even amount of the four categories below:Ĭarbs (short for carbohydrates) are mainly found in starchy products like Bread and other baked goods.

The four nutrients do not have any specific effects on the body individually, however the player can maximize their skill gain when maintaining a balanced diet. The calorie maximum defaults to 3,000, but that can be increased by investing in the skill Big Stomach. The player will need to complete some manual labor in order to be able to eat additional food items. If the player's calories are above maximum, the player will be unable to eat any additional food and will be shown the "My stomach is full" message.
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Once the player's calories reach 0, the player's daily skill point gain will also drop to 0 and they will be unable to complete any work that requires calories. Time will slowly convert the calories into skill points. These calories are needed to do any type of manual labor in ECO such as using tools or running. When a food item is consumed, its caloric value is added to the player's calorie value (shown as a pie chart on the bottom left of the screen). Properties of food Ĭonsumption of an item under the food category will provide the player with the following values: Calories

These Cravings both satisfied and unmet disappear over time. Only 1 Craving can exist at once, but 3 Cravings can be satisfied at once to provide a substantial 30% food bonus. Cravings do not create any debuff, but satisfying them grants a 10% bonus per craving. Additionally, the usual Bread icon may occasionally change into a loved food item, indicating a Craving of that item. Depending on the average appreciation % of foods eaten within the past 24 hours, a player may gain or lose up to a 20% addition/removal to their food-related skill point multiplier. After that time, they will cease to be part of the skill point gain calculation and history of eaten foods.Įvery player has their own taste profile - they may love or hate any food item, even if it is unusual to eat (see Amanita). Foods that are completely lacking in one or more nutrients are considered to have a value of 0 in the missing nutrient(s).įoods stay in the stomach for 24 hours after eating. The average (weighted based on food calories) of each nutrient is added, then multiplied by a balance modifier (between x0.5 and x2). A player's daily skill point gain is calculated based on the average nutrients of all foods in a player's stomach, along with housing quality.
